MSE Master of Science in Engineering

The Swiss engineering master's degree


Ogni modulo equivale a 3 crediti ECTS. È possibile scegliere un totale di 10 moduli/30 ECTS nelle seguenti categorie: 

  • 12-15 crediti ECTS in moduli tecnico-scientifici (TSM)
    I moduli TSM trasmettono competenze tecniche specifiche del profilo e si integrano ai moduli di approfondimento decentralizzati.
  • 9-12 crediti ECTS in basi teoriche ampliate (FTP)
    I moduli FTP trattano principalmente basi teoriche come la matematica, la fisica, la teoria dell’informazione, la chimica ecc. I moduli ampliano la competenza scientifica dello studente e contribuiscono a creare un importante sinergia tra i concetti astratti e l’applicazione fondamentale per l’innovazione 
  • 6-9 crediti ECTS in moduli di contesto (CM)
    I moduli CM trasmettono competenze supplementari in settori quali gestione delle tecnologie, economia aziendale, comunicazione, gestione dei progetti, diritto dei brevetti, diritto contrattuale ecc.

La descrizione del modulo (scarica il pdf)riporta le informazioni linguistiche per ogni modulo, suddivise nelle seguenti categorie:

  • Insegnamento
  • Documentazione
  • Esame
Advanced computer graphics (TSM_AdvCompG)

The goal of this course is to provide theoretical and practical insights on selected topics related to the algorithms and solutions adopted by modern real-time 3D Computer Graphics (CG) systems.

This class relies on in-depth, hands-on experiences with the implementation of recent GPU programming techniques for increasing the realism and performance of 3D rendering software to deal with complex synthetic images featuring a more accurate lighting model, shadows, multiple post-processing filters, correct transparency, etc.

Requisiti

Linear algebra (vectors, matrices, homogeneous coordinates), C/C++ programming, 3D computer graphics (basic real-time rasterization)

Obiettivi di apprendimento

Through this course, the student acquires a better understanding of the ecosystem, the technology and mathematics behind current generation's real-time rendering software, and gets solid foundations to further move in this field on his/her own. 

The course contents are not only approached from a theoretical or introductory point of view, but always discussed in-depth and supported by their direct, effective implementation (via tutorials and assignments) on dedicated hardware. 

Thanks to the direct experience gained in dealing with the complexity of modern GPU programming and selected state-of-the-art techniques used by the leading industry, students can integrate similar solutions in their projects.

Categoria modulo

The module covers the following topics:

  • GPU programming via a modern API and with particular focus on performance implications.
  • Realistic lighting through Physically-Based Rendering (PBR), global illumination, real-time ray tracing and shadow mapping.
  • Deferred rendering: advantages and limitations.  
  • The problem of correct Order-Independent Transparency (OIT) and its solutions.
  • Post-processing effects to enhance image quality: anti-aliasing, High-Dynamic Range (HDR), tone mapping and ambient occlusion. 

Metodologie di insegnamento e apprendimento

Lectures, tutorials, demos and practical work on computer and dedicated hardware. Students will be asked to implement selected techniques on their own as assignment. 

Bibliografia

Graham Sellers, Richard S. Wright, and Nicholas Haemel. 2015. OpenGL Superbible: Comprehensive Tutorial and Reference (7th ed.). Addison-Wesley Professional.

Scarica il descrittivo completo del modulo

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