Each module contains 3 ECTS. You choose a total of 10 modules/30 ECTS in the following module categories:
- 12-15 ECTS in technical scientific modules (TSM)
TSM modules teach profile-specific specialist skills and supplement the decentralised specialisation modules.
- 9-12 ECTS in fundamental theoretical principles modules (FTP)
FTP modules deal with theoretical fundamentals such as higher mathematics, physics, information theory, chemistry, etc. They will teach more detailed, abstract scientific knowledge and help you to bridge the gap between abstraction and application that is so important for innovation.
- 6-9 ECTS in context modules (CM)
CM modules will impart additional skills in areas such as technology management, business administration, communication, project management, patent law, contract law, etc.
In the module description (download pdf) you find the entire language information per module divided into the following categories:
The goal of this course is to provide theoretical and practical insights on selected topics related to the algorithms and solutions adopted by modern real-time 3D Computer Graphics (CG) systems.
This class relies on in-depth, hands-on experiences with the implementation of recent GPU programming techniques for increasing the realism and performance of 3D rendering software to deal with complex synthetic images featuring a more accurate lighting model, shadows, multiple post-processing filters, correct transparency, etc.
Linear algebra (vectors, matrices, homogeneous coordinates), C/C++ programming, 3D computer graphics (basic real-time rasterization)
Through this course, the student acquires a better understanding of the ecosystem, the technology and mathematics behind current generation's real-time rendering software, and gets solid foundations to further move in this field on his/her own.
The course contents are not only approached from a theoretical or introductory point of view, but always discussed in-depth and supported by their direct, effective implementation (via tutorials and assignments) on dedicated hardware.
Thanks to the direct experience gained in dealing with the complexity of modern GPU programming and selected state-of-the-art techniques used by the leading industry, students can integrate similar solutions in their projects.
Contents of Module
The module covers the following topics:
- GPU programming via a modern API and with particular focus on performance implications.
- Realistic lighting through Physically-Based Rendering (PBR), global illumination, real-time ray tracing and shadow mapping.
- Deferred rendering: advantages and limitations.
- The problem of correct Order-Independent Transparency (OIT) and its solutions.
- Post-processing effects to enhance image quality: anti-aliasing, High-Dynamic Range (HDR), tone mapping and ambient occlusion.
Teaching and Learning Methods
Lectures, tutorials, demos and practical work on computer and dedicated hardware. Students will be asked to implement selected techniques on their own as assignment.
Graham Sellers, Richard S. Wright, and Nicholas Haemel. 2015. OpenGL Superbible: Comprehensive Tutorial and Reference (7th ed.). Addison-Wesley Professional.